Spellcaster

Schools of Magic
There are 4 schools of magic: Practical Magic, Untamed Magic, Mischief Magic and Alchemy. Spellcasters can choose to specialize in one of the schools of magic, or learn a mix of spells from each school.

Ranks
From lowest to highest:


 * 1) Rank 1 - Apprentice
 * 2) Rank 2 - Neophyte
 * 3) Rank 3 - Acolyte
 * 4) Rank 4 - Adept
 * 5) Rank 5 - Master
 * 6) Rank 6 - Virtuoso.
 * 7) Rank 7 - Sage

Magical Affinity
Magical affinity depends on a Spellcaster's bloodline and talent.

Sages
A Sage is a virtuoso level spellcaster who is recognized as one of the most powerful sages in the realm. These titles are passed down to worthy successors when a former sage dies, retires or gives up his or her title to a more powerful spellcaster. There are 4 sages to represent the schools of magic, and the 5 elemental sages. School sages are those who prove to be or is recognized as the most powerful spellcaster in that school category, an especially talented spellcaster can earn one of these titles. On the other hand, an elemental sage is almost always decided by birth. This is because an elemental sage must have an extremely strong affinity to his or her element, being able to control and manipulate said element and this is something a spellcaster is born with not learned. Most spellcasters are born with equally low to moderate affinity towards a number of elements, because that is what is needed to practice magic in the first place. But a potential sage is shown to be born with an exceptionally high affinity toward a particular element, while having the regular affinity toward other elements.


 * 1) Sage of Mischief Magic
 * 2) Sage of Practical Magic
 * 3) Sage of Untamed Magic
 * 4) Sage of Alchemy
 * 5) Fire Elemental Sage
 * 6) Water Elemental Sage
 * 7) Earth Elemental Sage
 * 8) Metal Elemental Sage
 * 9) Wood Elemental Sage

Known Sages
Caroline Ainsworth is the Fire Elemental Sage.

Morgyn Ember is the Sage of Untamed Magic.

Jesse Sage's great grandfather was the Water Elemental Sage.

Lifespan and Immortality
Historically in the Realm of Magic, spellcasters had an average lifespan of about 200 - 300 years. The Realm of Magic is a realm where all spellcasters originate. The realm existed since ancient times and has a history of more than thousands of years. The Realm itself is an immense reserve of magical energy, which supplemented the life force of Spellcasters. As such, during the time when spellcasters resided in the Realm, the average lifespan for spellcasters was significantly longer than it is now.

Reduced Lifespan
The average lifespan of a spellcaster in today's world (post destruction of the Realm of Magic) is slightly longer than Humans at 100-120 years (average Human lifespan is 80 years). This shows how much the destruction of the Realm of Magic had cost Spellcasters as a whole.

There are two key reasons for the reduced lifespan of Spellcasters today. First is the dilution of Spellcaster bloodline and secondly, the destruction of the Realm of Magic, the source of magic which supplemented the life force of Spellcasters.

Intermarrying with humans
As time passed, spellcasters began mixing amongst humans, some intermarrying which diluted their spellcaster bloodline and reducing the lifespan of their offspring.

As a result of the destruction of the realm of magic, the surviving spellcasters escaped to the Human world and began living as humans. To hide their identities as spellcasters, they married humans, most stopped practicing magic to blend in with humans. This is also because by practicing magic, humans would persecute them for being witches.

Bloodline purity and the practice of magic
Bloodline purity and practice of magic also contributes to a spellcaster's lifespan. Generally, spellcasters of higher bloodline purity have longer lifespans because their have stronger life force than those with weaker bloodlines. Actively practicing magic can strengthen a spellcaster's life force, and thus lead to a longer lifespan.

Immortality
Spellcasters who succeed in creating the immortality potion and consume it achieve immortality. Spellcasters who obtain immortality do not die from old age, nor from any kind of injury. Even if a spellcaster is decapitated or blown into bits, their bodies will eventually regenerate, even if it takes an extended amount of time, a new body.

Bloodline
A spellcaster's bloodline contributes greatly to their magic reserve. Bloodline also affects a spellcaster's magical affinity, ability and aptitude.

There are two ways to categorize a Spellcaster's bloodline, and both contribute to the spellcaster's life force and innate magical abilities. One is by purity and another by strength.

Purity
With regard to bloodline purity, Pure bloodlines are the strongest. Spellcasters of pure bloodlines are those whose blood is untainted by other races. In the Realm of Magic, all spellcasters were of pure bloodlines. This was because spellcasters recognized and emphasized the importance of maintaining bloodline purity. A spellcaster's life force and innate magical reserve is dependent on their bloodline purity, i.e. the purer the bloodline, the purer their life force and larger their magical reserve.

Strength
Spellcaster bloodline strength is categorized as Ancient, Strong, or Weak.

A Spellcaster's bloodline can be strengthened by the manifestation/ practice of magic, or weakened by the lack of it. The practice of magic strengthens a spellcaster's bloodline strength. As such, the spellcaster bloodline gets stronger as it is passed down if passed down through spellcaster offspring who practice magic. If passed down through spellcasters who do not practice magic, then the bloodline strength is diluted.

However, Bloodline strength is only a factor when bloodline purity is diluted. Pure bloodlines are always ancient, but ancient bloodlines are not necessarily pure. In the case of pure bloodlines, whether or not a spellcaster's parents practiced magic, their bloodline strength remains ancient. As such, once bloodline purity is diluted, practicing magic is essential in keeping the bloodline strong.

Humans who become spellcasters
Humans may choose to become "spellcasters" by going through the Rite of Ascension. They are usually referred to as mages, or sorcerers, to differentiate from spellcasters who are born with spellcaster blood. The Rite of Ascension gives humans the ability to use and practice magic. A mage/sorcerer's spellcaster bloodline can be strengthened or weakened (i.e. ancient, strong, weak), but can never be pure. This is because there will always be a fraction of human blood in them.

Familiars
Familiars are spirits which spellcasters can bind to themselves. There are a number of different familiars, some extremely rare, others abundant. In all cases, the familiar's loyalty must be earned, meaning that in addition to the spellcaster choosing the familiar, the familiar must agree to becoming the spellcaster's familiar.

A spellcaster can take on multiple familiars, but this can be taxing as the bound familiar feeds on the spellcaster's magic reserve. Hence, only powerful spellcasters keep more than one familiar, for example, Caroline has three familiars.

A common belief is that rarer the familiar, the stronger their powers, the better their special abilities and the greater their potential are. This is because generally these familiars have innately stronger powers and better abilities. Hence, comparing one's familiar is often a way to "size the opponent". However, this may not always be the case, A familiar's ability and potential also depend on their status within their group, and proper care and guidance that they receive from the Spellcaster.

A familiar's powers grow and evolve together with the Spellcaster it is bound to. It can learn new abilities, and gain stronger powers if properly cared for. Jesse's familiar, Azure, is a fairy spirit and one of the most common familiars. But Azure is an extremely powerful familiar for a number of reasons.: first, Azure is the queen of fairies; secondly, Jesse is very adept at teaching and caring for Azure such that her full potential is harnessed.

Rare Familiars
Rare familiars are very rare. One reason is that there are only so few of these in existence. Another reason is because these are extremely powerful spirits, it is difficult to hatch them and make them submit to the Spellcaster.


 * 1) Phoenix
 * 2) Flarion (Caroline Ainsworth)
 * 3) Skull
 * 4) Vertex (Caroline Ainsworth)
 * 5) Velid voidcritted
 * 6) Baphomet (Caroline Ainsworth, formerly belonged to Reinhardt Maelstrom)

Uncommon Familiars
Uncommon familiars are rare, but there are more of these around.


 * 1) Dragon
 * 2) Sephira (formerly belonged to Lucian Aegaea)
 * 3) Yvri (Atlas Starling)
 * 4) Glowfrog
 * 5) Salios (Eric Florins)
 * 6) Snub-Nosed Leaf Bat
 * 7) Rou (formerly belonged to Lucian Aegaea)
 * 8) Hex Doll

Common Familiars

 * 1) Fairy
 * 2) Spark (Lucius Ainsworth)
 * 3) Azure (Jesse Sage)
 * 4) Raven
 * 5) Darkwing (Lucius Ainsworth)
 * 6) Dusk (Matilda Lovelace)
 * 7) Sixam Owl
 * 8) Athena (Caroline Ainsworth)
 * 9) Winter (Rhine Lovelace)
 * 10) Bunnerfly
 * 11) Akaia (Laurielie Florins)

After the destruction of the Realm of Magic
The destruction of the Realm of Magic caused the death of many spellcasters, significantly reducing their population. It is unknown exactly how many spellcasters survived, but it is rumored that only about 1-2 thousand spellcasters survived. The surviving spellcasters escaped to the human world to take refuge and thus began blending in with them.

Treatment of spellcasters was different in different Kingdoms and Empires. Some kingdoms like the Xin Feng Empire recognized the utility of spellcasters and welcomed them whereas others persecuted them as witches practicing black magic. such as in the Kingdom of Oasis Springs.

In kingdoms where spellcasters were persecuted, many spellcasters stopped practicing magic and married humans to avoid persecution and ensure their survival.

As time passed, spellcasters adapted their magic to the life that they lived, giving rise to some differences across countries.

Xin Feng Empire
In the Xin Feng Empire, spellcasters are known as cultivators, and have evolved to using their powers for sword fighting and exorcism. This is how they blend in with regular humans and at the same time ensure that their spellcaster bloodline does not die out. Cultivators in Xin Feng also offer the Rite of Ascension to humans, enabling them to become cultivators. Cultivators in Xin Feng do not use wands or fly on brooms. As time passed, methods of cultivation also varied giving rise to different factions of cultivators.

Kingdom of Welig Kreke
The present-day Welig Kreke was founded by the Ancient Sage Caroline Fortia and her human husband, King Julian Ainsworth. Caroline struck a deal with Julian Ainsworth which guaranteed spellcasters a place to call home for centuries to come. The system that Caroline put in place for spellcasters and humans ensured that Spellcasters could live in freely without hiding their bloodline and abilities. The Kingdom of Welig Kreke is also one of the most powerful and advanced Kingdoms because of Spellcasters.

When Caroline became Queen, she and King Julian divided Welig Kreke into provinces: a dukedom, marquisate, earldom, viscountcy, and barony. They created a hierarchy and bestowed noble titles to a selected group of Spellcasters. These noble spellcaster families are tasked to safeguard the peace between spellcasters and humans in their respective provinces.

Glimmerbrook Woods
The Glimmerbrook woods is the closest point to the realm of magic. There are very few spellcasters who live there.

The Council of Sages
The Council of Sages is a council of powerful spellcasters who maintain order among spellcasters.

Pre-destruction of the Realm of Magic
The Council of Sages is a council of the most powerful sage level spellcasters and elementals. There was a total of 9 Sages. Together they maintained order and balance in the Realm of Magic.

The Council of Sages sacrificed themselves to save what is left of the Realm of Magic.

Known members of the Council of Sages (pre-destruction):


 * 1) Caroline Fortia
 * 2) Reinhardt Maelstrom (former Council member)

Post-destruction of the Realm of Magic
The present-day Council of Sages maintain order among Spellcasters in the human world and the remainder of the Magic HQ. The Council has representatives from all Kingdoms with a population of spellcasters. The Council is Headquartered in the Realm of Magic, but have branches in each Kingdom. There are at least 10 Council members.

Although they are called Council of Sages, the members of the council are not really sage level, no one had managed to achieve that level since the destruction of the magical realm, they just kept the name of the council. However, each member of the council is a Virtuoso level (the highest level after Sage) and exceedingly powerful spellcaster in their own right.

Known Council Members and their representation: Eric Florins (Welig Kreke, Head of the Council), Jiang FengMian (Xin Feng),